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Cow
Project Type
3D
Software
Autodesk 3D's Max
Poly Count
With hair: 2, 898, 798
Without hair: 107, 478
To create the cow, I used a box and ring and connect to create cuts into the box so that I could use the extrude tool to add the legs and horns to the cow. I then create two more copies and delete parts of the cow so that the horns, nose and hooves and the main body were separated. I then colour each part in using physical material in the material shader. On the main body part, I used the hair and fur modifier to add fur to the cow and when I was happy with the layout, I turned it into a mesh so I could export it a .GLB.
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To control the model
Left click: move the camera around the object
Middle button: zoom
right click: Moves the object
Reference

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