top of page

Cow

Project Type

3D

Software

Autodesk 3D's Max

Poly Count

With hair: 2, 898, 798

Without hair: 107, 478

To create the cow, I used a box and ring and connect to create cuts into the box so that I could use the extrude tool to add the legs and horns to the cow. I then create two more copies and delete parts of the cow so that the horns, nose and hooves and the main body were separated. I then colour each part in using physical material in the material shader. On the main body part, I used the hair and fur modifier to add fur to the cow and when I was happy with the layout, I turned it into a mesh so I could export it a .GLB.

Side
Front
Top
Angle

To control the model

Left click: move the camera around the object

Middle button: zoom

right click: Moves the object

Reference 
cow w dimensions.PNG
bottom of page