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Wine Glass

Project Type

3D

Software

Autodesk 3D's Max

Poly Count

12,704

To create this object, I used a line spline to define the shape of the glass, ensuring a sleek and accurate silhouette. The modifier lathe was then applied to transform the 2D line into a 3D object, effectively capturing the intricate geometry of the glassware. Following the same technique, I generated the wine within the glass, adding a touch of realism to the model.

For the material, I employed the physical material shader, which allowed me to craft a highly realistic and visually appealing surface that mimics the appearance and properties of actual glass and liquid. This attention to detail elevates the overall quality of the object, showcasing both my technical skills and dedication to creating visually captivating 3D models.

Front
Angle

To control the model

Left click: move the camera around the object

Middle button: zoom

right click: Moves the object

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